The creator should single out one or two key features of their product to focus on in their prototype. While this is useful when the prototype is for demonstrating value to investors, it’s not necessary for most other needs. One common mistake of creators is trying to make their prototype identical to the end product. This way, the creator can determine if prototyping is even necessary, or if they should reconsider their vision. What are the material and labor needs for creation?Īnswering these questions gives critical clues as to whether the design will be useful and if its demand will be able to justify the cost of creation.This phase may include sketches, but it can also work as a verbal description as long as a few key questions are answered: #1: Define the visionĪt this point in the prototyping process, the developer needs to come up with an overarching vision for their product. The need for the prototype will guide the developer through each of the five stages of prototyping. The creator may develop one just to see what the end product looks like, or they may need a complete model to test the user experience. Regardless of the needed fidelity, most prototypes will go through five distinct stages: defining, focusing on features, production, testing, and presenting. In others, the design must be as close to the future product as possible to get stakeholders on board. In some cases, it’s wise to use a rough model to show the concept works. That’s the whole purpose of prototyping―to create a full vision of the creator’s project that proves its efficacy and inspires confidence in the concept. A creator may design a prototype, review it, scrap it and redesign it over and over again. In reality, most prototyping efforts are far more cyclical. One big mistake people make when thinking about the stages of prototyping is viewing them as a linear process.
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